AI Insights · Timothy · January 2023
Top 5 Fidget Toys Games on Android in Sweden Q4 2022
Explore the performance of the top 5 Fidget Toys Games on Android in Sweden during Q4 2022, including insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Fidget Toys Games on the Android platform in Sweden demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared.
Pixel Demolish, published by Rollic Games, experienced fluctuating weekly downloads, peaking at 2.9K in mid-October and then declining to 342 by the end of December. Weekly revenue saw a similar trend, starting at $11 and peaking at $68 in late October before dropping to $32 by the end of the quarter. Weekly active users initially increased from 4K to 5.9K by mid-October, but then gradually decreased to 3K by the end of December.
Slime it: Slime Game Simulator had no significant downloads throughout the quarter. However, the app did see some revenue, with peaks of $56 in early October and December, and a high of $78 in mid-December. Active users showed a slight decline from 96 to 68 over the quarter.
Marble ASMR, another app from Rollic Games, saw a varied download pattern, peaking at 1.5K in mid-November and then dropping to 233 by the end of December. Revenue started at $61 in late September, fluctuating throughout the quarter, and ending at a low of $3 in late December. Active users increased significantly from 1.3K in late September to a peak of 3K in late November, before declining to 1.3K by the end of December.
Squishy Ouch: Squeeze Them! did not record any downloads during Q4 2022. Revenue remained relatively stable, hovering around $9 to $10, with a slight peak of $13 in mid-December. Active users fluctuated between 271 and 126 throughout the quarter, ending at 189 in late December.
Antistress - relaxation toys from JindoBlu saw consistent growth in weekly downloads, starting at 775 in late September and rising to 1.3K by the end of December. Revenue was generally low but stable, peaking at $17 in late December. Active users followed a similar upward trend, increasing from 5.8K to 7.7K over the quarter.
For more insights and detailed data, visit Sensor Tower.